In massive multiplayer online games like World of Warcraft, Aion or Lord of the Rings there is always something called “the endgame” where players group together (Raids) and battle against bigger computer enemies. Loot from these enemies is being distributed to the members of such a group/raid.
The Lootlist Non-DKP System provides a possible rule-set and an online tool for the loot distribution in regular groups (guilds, linkshells, etc.). The theoretical system behind Lootlist is also known as “Suicide Kings”.
Lootlist Non-DKP Key Features
- A more fair loot system without point-battles and strategic “gaming the system” DKP
- The first person who reports “need” in the list gets the item. This player is then pushed down to the end of the list.
- All other active raid players get up by one position to fill the gap.
- Only players who are online/inRaid during the loot distribution gain a higher position
- Players, who are not online in this raid, stay at their position
- So if you’ve got no time to play, you will stay at your position and won’t be pushed down.
- Main need (even trials) before second need (second skilltree)
- Members before trials
- One Lootlist for normal loot, one Lootlist for special drops like weapons, tokens, tier-sets
- Live example of the lootlist system: http://amentia.lootlist.net
Beta-Tester / Updates
I would like to give 5 more guilds the opportunity to beta-test my system (for now). Please help me spread the word *kneel* *bow*
Beta-Testers should be willing to change their raid item distribution to the Lootlist Non-DKP System with a regular raid-schedule (2+ raids per week).